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DESIGN AND IMPLEMENTATION OF A STUDY PLANNER FOR MOBILE DEVICES


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Computer Science Department

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DESIGN AND IMPLEMENTATION OF A STUDY PLANNER FOR MOBILE DEVICES

(ANDROID PLATFORM)

 

CHAPTER ONE

INTRODUCTION

1.1 BACKGROUND OF THE STUDY

A study plan is an organized schedule that students create to outline time for study and learning goals. Just like with work or school schedules, university students should develop a study schedule where they can synchronise their everyday life with studying. Creating a study plan not only helps the user become more organized, but it also holds them accountable for their own learning outcomes (Scouller, 2001). In this age where there are many distractions e.g. video games, social networks etc. and people easily lose track of time a study plan is even more important for success in the university, since a student needs to have self-discipline and determination to complete their studies without the constant reminders of a teacher.

According to (Truluck and Renne, 2002) a study plan is a method and system for setting up and using a personal learning schedule and path through an instructional product. Using a wizard-style interface, a study plan is established for a user based on a session frequency, along with the date the user wishes to finish the instructional product. Once the user has set up a study plan, each time that user logs in, the user is taken to that day's list of assigned activities on a personalized home page. From there, the user is able to check activity status for past and future lessons, and quickly navigate to a lesson. Users can set up their own personalized learning schedule based on their own study objectives.

1.2             STATEMENT OF THE PROBLEM

The major problem with students and people in general is efficient time management, i.e. maximize time to achieve results. Another problem is remembering things which have been planned e.g. so many students forget what lectures they have for the day, what assignments, quizzes, reports are due for submission. The traditional solution has been to write down these things in diary or book of some sort but this is faced with the challenge of loss, damage, and also forgetfulness.

Smartphones provide a valid solution to this problem as people hardly forget their phones information can be backed up and stored(most recently cloud storage) so even in the case of theft information can still be recovered.

Designing an app for a phone which helps people do what they normally would have done in their diary, and even the phone reminding them of events forgotten is an effective solution to this problem.

1.3             AIM AND OBJECTIVES OF THE STUDY

The aim of the study is to develop a study planner android application for students.

The objectives of the study are:

(i)     To study existing study planner applications.

(ii)   To design an android application that will help students efficiently manage their study time

(iii)  To develop an android application that will provide an effective way for students to log their lecture days and times, and seamlessly add reminders to lectures which have tests, assignments or report due etc.

1.4              SIGNIFICANCE OF THE STUDY

This study is important because it will help students manage their time and to plan their day, focus on their studies and still get on with their normal lives, ensuring that they do not forget about important tests, assignments, reports, and other activities.

1.5              SCOPE OF THE STUDY

This project aims at creating a study planner for android devices that will increase student's productivity in study, it is based on the theory that effective time management leads to greater productivity. This is achieved by allowing them create and manage their study plans on their phones, record their class time tables. The database saves this information which can then be used to trigger a reminder for the user.

1.6 LIMITATIONS OF THE STUDY

The limitations of the study are as follows:

1)      The application developed by this study is valid or can run only on android devices. I.e. other smartphones are not supported.

2)      The application is limited to the minimum android operating system version specified by the developer i.e. if the developer chooses a minimum android operating system version of 4.0, all devices with android operating system less than 4.0 can't use this application

📄 Pages: 55       🧠 Words: 8048       📚 Chapters: 5 🗂️️ For: PROJECT

👁️‍🗨️️️ Views: 396      

⬇️ Download Now!

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